These methods create sequences of simplex noise.
Generates a 2d simplex noise.
const SEED = 5;const sequence: Seq<number> = simplex2D((x, y) => x + y, SEED);
type simplex2D = (fn: () => [number, number],seed: number = Date.now()) => Seq<number>;
Generates a 3d simplex noise.
const SEED = 5;const sequence: Seq<number> = simplex3D((x, y, z) => x + y + z, SEED);
type simplex3D = (fn: () => [number, number, number],seed: number = Date.now()) => Seq<number>;
Generates a 4d simplex noise.
const SEED = 5;const sequence: Seq<number> = simplex4D((x, y, z, w) => x + y + z + w, SEED);
type simplex4D = (fn: () => [number, number, number, number],seed: number = Date.now()) => Seq<number>;